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A design pattern is a standardized way to describe how to fix an issue that may occur in various contexts. 

Design patterns in .NET

The 18 design patterns that C# offers are examined in this article. Each design pattern will be described briefly with a link to a different article that goes into greater detail.

  1. Design patterns and practices in .NET: the Adapter Pattern
  2. Design patterns and practices in .NET: the Strategy Pattern
  3. Design patterns and practices in .NET: the Factory Patterns – concrete, static, abstract
  4. Design patterns and practices in .NET: the Null Object pattern
  5. Design patterns and practices in .NET: the Singleton pattern
  6. Design patterns and practices in .NET: the Decorator design pattern
  7. Design patterns and practices in .NET: the State pattern
  8. Design patterns and practices in .NET: the Template Method design pattern
  9. Design patterns and practices in .NET: the Chain of Responsibility pattern
  10. Design patterns and practices in .NET: the Composite pattern
  11. Design patterns and practices in .NET: the Interpreter pattern
  12. Design patterns and practices in .NET: the Mediator pattern
  13. Design patterns and practices in .NET: the Flyweight pattern
  14. Design patterns and practices in .NET: the Facade pattern
  15. Design patterns and practices in .NET: the Builder pattern
  16. Design patterns and practices in .NET: the Bridge pattern
  17. Design patterns and practices in .NET: the Observer pattern
  18. Design patterns and practices in .NET: the Prototype pattern

See Also, Architecture and patterns 


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